Description
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Elven Modular Architecture with high attention to the details and wethering controls. You can adjust moss, dirt and debris ammount both Globally and per Material Instance.
Rendered in UE5 using Lumen and Ray Tracing
Disclaimer:
All of the meshes was designed to be used with Nanite. Every mesh that have "Mod" in their name will snap to grid (1m, some 0.5m). The example map is not included in the product (it's using megascans assets).
Technical Details
🔥Features:
Attention to Details
Nanite Meshes
Controllable Wethering Masks (Moss, Dirt, Debris)
Adjustable parameters via Material Instance (Contrast, Brightness, Roughness, ect.)
Snapping to grid
Number of Unique Meshes: 89
Collision: Yes. Custom collision.
LODs: No. Nanite.
Number of Materials and Material Instances: 141
Number of Textures: 87
Texture Resolutions: 2048; 4096;
Supported Development Platforms:
Windows: Yes
Mac: Yes
Included formats
- versions