
説明
Video Review on YouTube
Stylized Goblin Brute is a game-ready fantasy butcher with twin cleavers. He is rigged, skinned and comes with 19 animations: locomotion, jumping, a four-hit cleaver combo, a roar, hit reactions from both sides and death.
The character is fully modular. The hood, the skull shoulder pad, the apron, the belt, the hook, the gloves and both cleavers are separate skeletal meshes on one shared skeleton, so you can dress, undress or disarm the brute in any combination. The body comes in three skin colors (Green, Blue, Yellow), and the outfit in a bloody and a clean version.
The pack includes an Overview map with all animations, skins, outfits and modular parts, lit with Lumen.
Features:
Rigged and skinned character, UE5 Mannequin bone naming, IK bones included
19 animations at 60 FPS, in place (no root motion)
Modular: 11 separate skeletal meshes on one skeleton, with physics assets for the body and the outfit parts
3 skin colors and 2 outfit versions (bloody / clean), set up as material instances
Separate naked body and a body trimmed for the gloves (no skin poking through)
PBR textures: 4096×4096 for body and outfit
Real-world scale, about 1.95 m tall
Overview map with labeled animations, skins and parts
Animations (19):
Idle, Look Around, Combat Idle, Walk, Walk Back, Strafe L, Strafe R, Run, Jump Start, Jump Loop, Jump End, Attack 1, Attack 2, Attack 3, Attack 4, Roar, Hit, Hit R, Death
Modular parts (11):
Body Full, Body Outfit, Eyes, Hood, Shoulder Pad, Gloves, Apron, Belt, Hook, Cleaver R, Cleaver L
Technical details:
Triangles, fully equipped with cleavers: 14,262
Triangles, naked body + eyes: 7,786
Vertices, fully equipped: 7,311
Skeleton: custom SKEL_GoblinBrute, 78 bones, UE5 Mannequin bone names and hierarchy (simplified: spine_01-03, neck_01, no index finger, one twist bone per limb segment), IK bones included and unweighted. 11 additional bones: c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r (ears), c_jaw_x (jaw), c_shoulder_pad_l (shoulder pad), c_apron_01_x, c_apron_02_x (apron), c_hook_r (hook), c_cleaver_l, c_cleaver_r (cleavers)
Materials: 2 master materials (Body with Subsurface, Outfit two-sided) and 5 material instances
Textures: 9 (Base Color, Normal, packed ORM)
LODs: none
Collision: physics assets PHYS_GoblinBrute (dressed character and outfit parts) and PHYS_GoblinBrute_Body (naked body and body under the outfit)
Engine version: Unreal Engine 5.8












