
Description
Asset Playlist all Features explained
Features:
simple drag and drop system
no Blueprint knowledge needed
hitting, sliding, rolling and water sound system
different sounds on different materials, even on terrain
sound occlusion system
volume and pitch relative to objects velocity
214 Sounds (hitting, sliding, rolling and water sounds)
mixes sounds together so that even on different materials every impact sound has still its own uniqueness
1 Blueprint for the physics Object
1 BP for the Surface its hitting
1 BP for different sounds when hitting different materials
1 BP for Liquid and Tree rustling sounds
Optimized: No use of Tick Events
an example map to show the core functionality with example models
object, sound occlusion, liquid, foliage sound system
ragdoll/skeletal mesh sounds
bone specific sounds
ALS Support
NPC with the AIPerception Component can hear the sound
Just drag and drop "BP_PhysicsCollisionSound" onto your Mesh Component, select your sounds and you're done.
You can also set sounds for surfaces more info on that in the documentation Google Drive PDF or the videos.
Join the SUPPORT DISCORD to get help and share your content :)
VIDEOS:
Overview:
Video to the included example Level
Tutorial Video on how to use the Asset
Tutorials:
Tutorial Video on how to use the Asset
New Tutorial adding sound to Ragdolls