
Descrizione
Heat Haze Post Process is a single post process material that recreates the subtle air distortion seen on hot days – the kind of shimmer you get from sun-baked ground, desert sand, or long stretches of asphalt, not from a specific heat source.
This asset simulates ambient heat haze across a scene (e.g. desert terrain, hot roads, sun-scorched fields).
It is not designed for point-source heat distortion such as fire, explosions, engines, or exhaust.
▶️ Usage example with Road Creator Pro
Features
Physically-motivated distance falloff – haze intensity increases with distance, matching how real heat shimmer builds up the longer light travels through turbulent hot air, rather than a flat, uniform distortion across the whole screen.
Automatic FOV compensation – the effect scales correctly whether you're at a wide establishing shot or zoomed in narrow.
Near-camera fade control – prevents distortion from smearing objects right in front of the camera, keeping foreground elements crisp.
Fully self-contained material – no Blueprints. Just add it to your Post Process Volume and it works.
Simple exposed parameters – control strength, turbulence speed, noise tiling, and distance/FOV falloff curves directly from the material instance.
Lightweight – screen-space only, no extra draw calls or scene passes beyond the standard post process stack.
Perfect for: desert environments, summer/hot-climate scenes, sun-baked roads and fields, or any scene needing a general "it's scorching out here" atmosphere.
Usage:
Use Unbound Post Process Volume.
In Render Features - Post Process Materials add MI_Heat_Haze_PP.
Adjust Material Instance settings if needed.
This pack is a part of ROAD CREATOR PRO
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