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Média 1 pour l'article Heat Haze Post Process

Description

Heat Haze Post Process is a single post process material that recreates the subtle air distortion seen on hot days – the kind of shimmer you get from sun-baked ground, desert sand, or long stretches of asphalt, not from a specific heat source.

This asset simulates ambient heat haze across a scene (e.g. desert terrain, hot roads, sun-scorched fields).

It is not designed for point-source heat distortion such as fire, explosions, engines, or exhaust.

▶️ Usage example with Road Creator Pro

Features

  • Physically-motivated distance falloff – haze intensity increases with distance, matching how real heat shimmer builds up the longer light travels through turbulent hot air, rather than a flat, uniform distortion across the whole screen.

  • Automatic FOV compensation – the effect scales correctly whether you're at a wide establishing shot or zoomed in narrow.

  • Near-camera fade control – prevents distortion from smearing objects right in front of the camera, keeping foreground elements crisp.

  • Fully self-contained material – no Blueprints. Just add it to your Post Process Volume and it works.

  • Simple exposed parameters – control strength, turbulence speed, noise tiling, and distance/FOV falloff curves directly from the material instance.

  • Lightweight – screen-space only, no extra draw calls or scene passes beyond the standard post process stack.

Perfect for: desert environments, summer/hot-climate scenes, sun-baked roads and fields, or any scene needing a general "it's scorching out here" atmosphere.

Usage:

  • Use Unbound Post Process Volume.

  • In Render Features - Post Process Materials add MI_Heat_Haze_PP.

  • Adjust Material Instance settings if needed.

This pack is a part of ROAD CREATOR PRO

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