Açıklama
Updated holographic sight based on my previous model.
(Modeling in Blender, texturing in Substance Painter 2024)
This is done with the intent on improving on the base model fixing issues with poor normals, uneven topology density and basic texture work.
The mesh density has been increased to capture more details (from around 5k tris to 8k).
The texture work has been redone to give it a more gritty and worn look.
The red dot itself is a floating emissive texture, it should be easy to swap it with the red dot of your choice, or change its color.
Textures are:
4k for the sight itselft (Base Color with alpha + ORM + Normal)
1k for the red dot (Base Color with alpha + emissive)
This model is free to use in your private and commercial games, cinematics,...
If you like/use my work, please credit me, it helps me with visibility.