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Медиа 1 для объявления RPG Minimap, World Map & Compass: Plug & Play

Описание

Add a player-following RPG minimap, interactive world map and optional compass to your Unreal Engine 5.8 project. RPG Minimap, World Map & Compass is a Win64 C++ runtime plugin with automatic map-source discovery, authored-source controls, named waypoints, marker categories and optional fog of war.

FEATURES

• Player-following minimap with saved appearance, range and placement, plus optional full-map fitting for small levels.

• Interactive world map with pan, 25–400% zoom, 100% fit-to-overview and verified recenter-on-player at a useful inspection zoom.

• N/E/S/W direction labels and optional compass.

• Named local waypoints with placement, selection, rename, individual removal, clear-all behavior and persistent local saves.

• Non-destructive marker filters for objectives, quests, vendors, landmarks, party members, enemies, custom waypoints and resources.

• Optional soft-edged fog of war with saved local exploration.

• Mouse and keyboard controls plus basic gamepad map navigation: open/close, pan, zoom, recenter, cycle waypoints, open waypoint actions and dismiss.

• Independent map shape, size, color, opacity, marker and window controls with automatic settings persistence and reset/recovery controls.

• Blueprint-ready map-source, marker, waypoint, fog and navigation APIs.

• Standalone launcher plus optional BIS UI coordination. No other BIS plugin is required.

INCLUDED

The human-readable RPGMapsCompass C++ source plugin, runtime map UI, map materials and textures, icon resources and bundled setup/integration documentation.

NOT INCLUDED / LIMITATIONS

The promotional fantasy environment, BIS UI forest showcase, characters and unrelated game systems shown in media are not included. The plugin does not supply quests, inventory, pathfinding, networking, replication, multiplayer authority or cloud saves.

The automatic map represents supported loaded Landscapes and loaded visible opaque or masked geometry. It does not force-load World Partition cells. Translucent water, roof-covered interiors and unusual RVT, forward-rendered or material setups may require an authored overview texture or map source. Cold map capture is synchronous and should be profiled in representative large worlds. The M toggle is fixed in version 1.0. Local preferences, waypoints and exploration are stored per player and level; multiplayer persistence requires the buyer's own backend integration.

Public buyer guide: Official BIS buyer guide

Black Iron Spine Studios plans ongoing numbered product updates, with later releases numbered 1.1, 1.2 and onward. Update scope and timing are not guaranteed.

SUPPORT & REFUNDS

Questions or technical issues: [email protected]. Purchases and refund requests are handled through Fab under its refund policy.

STUDIO WEBSITE

Explore Black Iron Spine Studios: Official studio website

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