
Описание
Effortlessly Apply Convenient Processes to Data Loaded with DatasmithRuntime and DirectLink
You can easily apply useful processes to data imported using DatasmithRuntime or DirectLink. For instance, you can simultaneously disable door collisions or replace materials with specific metadata during the import process with DatasmithRuntime. Methods like collision deactivation, material replacement, and light deletion are already available.
Additionally, you can easily add new functions by creating them in Blueprint and simply appending '_DP' to the function name.
We also provide nodes to simplify filtering with Datasmith metadata. During gameplay, for example, you can retrieve all metadata of a selected actor as strings.
The primary search and filtering processes are written in C++ code, enabling high-speed processing even for large files, such as those from Revit.
When using DirectLink, you can identify objects added or modified in Revit, for instance. This allows you to highlight these changes in UE and display the corresponding metadata of the altered objects."
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