
Açıklama
Game-ready low-poly medieval warrior character for Unreal Engine 5, rigged to the UE5 Mannequin standard skeleton. Includes sword and shield, 36 custom animations, 7 additional UE5 mannequin demo animations, 12 material instances, retargeted Third Person demo setup, and a complete custom combat Blueprint.
Low Poly Medieval Warrior is a fully rigged and animated fantasy character designed for Unreal Engine 5.
The character features a distinctive faceted low-poly style, medieval armor, sword and shield, and is built on a UE5 Mannequin skeleton, making it suitable for third-person games, RPGs, action games, fantasy projects, prototypes and stylized medieval environments.
The package includes 36 custom character animations, covering basic locomotion and combat, plus 7 additional demo animations from the standard UE5 mannequin setup.
A ready-to-use demo character based on the standard Unreal Engine Third Person setup is included with the warrior already retargeted and configured. The package also contains a separate custom combat character Blueprint demonstrating how the supplied animations can be combined into a playable combat system.
Main Features
Low-poly / faceted medieval character
UE5 Mannequin skeleton
Rigged and animated character
Sword and shield included
36 custom animations
7 additional UE5 mannequin demo animations
Armed and unarmed animation states
Walk, run and sneak locomotion
Jump, fall and landing animations
Forward roll
Weapon equip / unequip system
Sword and shield attachment to hands and back
4 sword attack animations
2 shield block animations
Unarmed punch
Kick attack
Ragdoll and recovery
Upper-body combat animations can play while moving
Full-body combat animations for larger attacks
Animation Montages
Layered Blend Per Bone combat setup
Enhanced Input setup
Third Person camera and movement
Retargeted standard mannequin demo Blueprint
Custom playable combat Blueprint
1 base material
12 material instances
The custom combat setup uses separate Upper Body and Full Body montage slots.
Sword attacks, shield blocks and the unarmed punch are integrated through the animation Blueprint, while full-body actions are used for the special attack and kick.
The included character Blueprint demonstrates movement, sprinting, sneaking, jumping, rolling, equipping weapons and combat.
Weapon meshes can switch between sockets on the character's hands and back.
Combat functionality includes four sword attacks, two shield blocks, an unarmed punch and a full-body kick.
Upper-body attacks are blended with locomotion, allowing attacks to play while the character is moving.
A working ragdoll / recovery system is also included.
During ragdoll, the sword and shield detach and simulate physics independently; after recovery, the character returns to the normal movement state and the weapons are restored to the character.







