
Description
The Showcase level is a demonstration of what can be achieved, but not restricted to that, as the entire gameplay is made up of several gameplay systems that allow you to use your creativity to create and customize your gameplays the way you want.
The project is mostly made up of Function Libraries and Macro Libraries (when possible) with all the most important variables hosted in the Game Instance for better organization and workflow in large projects.
In addition, all the Blueprints are visually organized just like all functions and variables are named according to their function to make it easier to read and memorize.
Features
Salable Items
There are 2 items available for showcase: jewelry and paintings. They can be edited in the editor, such as the commercial value of the item. You can add all the items you want in your game yourself as you wish, there is no limit, since the pawnshop menu uses a scroll box you won't need to worry about items on top of each other or visual deformations.
Currency and ATM
A pawnshop needs a currency system to function, so we include in this asset our ATM with withdrawal, deposit and transaction options as for the currency system itself from our previous assets so that you have everything at your disposal in a single asset.
Physics Door
Exactly that, a door so that the player doesn't have to enter through the window or the roof.
Inventory
A simple inventory system so that when your player collects an item it can be stored for later sale.
Shopkeeper
Our friendly shopkeeper will be available to receive all your items at once or separately. You don't need to sell everything you can just sell one or two if you need money quickly. The shopkeeper will pay you in cash to "avoid tax" so you will have to deposit the money at the local ATM.
FAQ
Q: Is it multiplayer compatible?
A: No. This product is not Replicated as is but that does not mean that the user cannot turn it into Replicated with a little bit of work and knowledge.
Q: I found a bug, now what?
A: It's normal for there to be bugs that went unnoticed during product development, however, even if it's something you can resolve, I encourage you to report it via Support Email so it can be fixed in a brief update.
Q: Will this product receive future Updates?
A: Yes, all products are subject to Updates at any time, be it bug fixes, internal improvements or even the implementation of new systems that make sense to be included in this product.
Q: I need help with the product in question, what should I do?
A: You can send an Support Email with a description of the issue along with the invoice number.
Q: Will this work in my project?
A: It really depends on how your project is designed and the user's level of ability, sometimes some adaptations may be necessary to function correctly, however this product is compatible with the Unreal Engine default templates.
Q: If I pay, will you do custom work?
A: No. Unfortunately custom work is not an option at the moment.
Q: I have a system that I would like to suggest, is it possible?
A: Yes, of course, even though it is not guaranteed that it will be added, if it is useful for the majority of users it could be added in a future Update.
Q: Do you have Discord?
A: Support is primarily provided via email, however in very specific cases, if justified, support may be available via Discord.