
Description
Showcase: https://youtu.be/KmhNl1LbRkM
A line trace system solution for ballistics. It calculates damage reduction, penetration and ricochet based on the type of surface it hits, as well as the hit object size. All the settings are exposed for you to change for each surface type you have in your project and the damage application is already replicated.
Also, using already placed interface events, you can easly add effects and sounds, both for the hit, exit and ricochet locations.
This offers a good and cheap solution for realistic ballistics for any shooter projects.
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