
설명
Playable Demo
Technical Document
Create dynamic crosshairs and world-space markers that can be added, animated, attached, customized, and managed entirely at runtime. Track objectives, enemies, teammates, interactable, and points of interest with flexible attachment, animation, spread control, lifetime management, and retrieval systems designed for both single-player and multiplayer experiences.
Key Features:
Runtime creation and management of crosshairs and markers
Play, stop, and control crosshair and marker animations
Smooth or instant transform and visual updates
Attach UI elements to world locations, actors, components, and sockets Dynamic crosshair spread system with configurable spread states
Configurable screen exit and out-of-range behaviors
Marker lifetime management and automatic cleanup
Marker retrieval, count limits, and overflow handling
Runtime customization of color, opacity, rotation, scale, and visibility
Multiplayer-ready implementation
Blueprint-friendly API with minimal setup





