Ir al contenido
Medios 1 para el artículo 40 ft Shipping Container

Descripción

Detailed 40 ft Shipping Container with 9 different texture sets

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D and Substance Painter. Enviroments and lighting setups are not included.

[Technical Information]

  • Real world scale.

  • Nine different texture sets.

  • Includes Substance Painter Project files, so you can easily adjust any of the parameters to create infinite variations of the textures.

  • Includes Color Mask for each texture set, which masks out the rust, logos, and labels. This way you could easily add color variation for master shots, as ive done in some of the renders by instancing the container.

  • All geometry is subdivision ready.

  • Fully unwrapped, non-overlapping UV's.

  • Polygon selections and Vertex Color tags for all sub-parts, so you can easily separate or re-shade specific parts.

  • 8K PBR Textures.

  • Normal maps are OpenGL, invert the green channel to convert to DirectX.

  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP- Substance Painter project files. You can editthe PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX- Textures exported from Substance Painter and used for all the files bellow. Textures are 4K jpg files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default.

_TEX_8K- Textures exported from Substance Painter and used for all the files bellow. Textures are 8K jpg files (Spec/GlossPBR).

C4D_Octane- Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_FBX- Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ- OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.

_MAX- 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures (Maersk Used) at 2K resolution (Metal/Rough PBR): .usdz(AR), .gltf/.glb(Khronos Group).

Formatos incluidos

Archivos adicionales