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Tank Top 02 - Rigged & Parametric & Variable & Retopology 제품 등록을 위한 미디어 1개

설명

3D MODEL OF Tank Top 02

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  • Rigged to Metahuman Skeleton & UE5 Mannequin Skeleton

  • Parametric Cloth Asset Compatible with Metahuman Creator

  • Support All Female and Male Metahuman Body Types

  • Variable Material Properties for Metahuman Wardrobe Item

  • Optimized Retopology and LODs for Better Animation & Performance

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This Asset Package contains these FILE FORMATS:

  • Unreal Engine Project 5.6 and higher Including:
    Clothing: (Rigged Metahuman Wardrobe Item, Outfit Asset, Cloth Asset & Rigged Skeletal Mesh for both Metahuman Default Vivian & Default Victor and UE5 Mannequin & Original Static Mesh & Related Materials and 4K Packed Textures)
    Bodies: (1 Metahuman Vivian Full Body with Skeleton & 1 Metahuman Victor Full Body with Skeleton & 1 UE5 Manny with Skeleton and 1 UE5 Quin with Skeleton)

  • MHPKG for Metahuman Creator Including:
    Clothing: (Rigged Metahuman Wardrobe Item, Outfit Asset & Related Materials and 4K Packed Textures)
    Bodies: (1 Metahuman Vivian Full Body with Skeleton & 1 Metahuman Victor Full Body)

  • FBX - Static Mesh (Only Rigged Clothing Skeletal Mesh for both Metahuman and UE5 Mannequins, Characters NOT Included)

  • Blender 4 File - (Only Rigged Clothing Skeletal Mesh for both Metahuman and UE5 Mannequins, Characters NOT Included)

  • gltf - Static Mesh (Only Rigged Clothing Skeletal Mesh for both Metahuman and UE5 Mannequins, Characters NOT Included)

  • Textures - 4K PBR Packed Textures

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-- Click Here to Watch OVERVIEW DEMO VIDEO--

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How To Use MHPKG File:

  1. Enable 'Metahuman Creator' Plugin and Restart

  2. Create a folder called "Outfits" in your content folder, if you don't already have one. (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)

  3. Create a folder in "Outfits" called "TankTop02"

  4. Drag OA_TankTop02.mhpkg into your new "TankTop02" folder. It should unpack here.

  5. Create and Open a Metahuman Character, Drag WI_TankTop02 into the Outfit Clothing section in MHC and double click to apply it.

  6. Under the Details Section, Find OA_TankTop02, then you can change the Material properties, like colors .etc

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FEATURES:

  • 4K Textures

  • PBR Materials

  • Named Objects/Textures/Materials

  • No Default Names

  • No Overlapping Vertices

  • No Overlapping Faces

  • No Overlapping UVs

  • No Missing Textures

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CONTACT

If you have any questions, please contact us before making a purchase:
[email protected]

If you encounter any bugs or issues with the project, please contact us, we will resolve them free of charge.

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