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الوسائط 1 للقائمة Stealth Action Game Template.
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🔲Documentation

🔲Preview

Who is this template for

This template is designed to provide a foundation for creating high quality

stealth based games fast and easy.It includes a believable enemy AI system with defined patrolling,configurable perception,optimised pathfinding, state based behaviors and much more,all built using blueprints and behavior-trees.It is modular,flexible

and easy to integrate into any UE5 project making it ideal for anyone looking to create stealth mechanics without starting from scratch.

The cornerstone of the template is the smart enemy AI, creating dynamic and unpredictable gameplay,thanks to UE5’s Behavior Tree and Environmental Query System (EQS), the AI exhibits context-aware decision-making, enabling enemies to:

  • Perceive and React Dynamically: Enemies utilize a perception system (sight, sound, damage and environmental cues) to detect the player based, noise,taking damage and seeing the player character, with customizable detection thresholds.Enemies will try to alert the closest ally when they spot you.

  • Adaptive Patrol and Search Patterns: AI follows linear spline based patrol routes but can deviate based on player actions, such as investigating disturbances or coordinating with other enemies to flank or trap the player.

  • Learning and Memory: The AI retains knowledge of the player’s last known position and adapts its strategy over time, increasing difficulty by predicting player behavior based on past encounters.

  • Group Dynamics: Enemies communicate sharing alerts and coordinating responses

  • State-Based Decision Making /behaviors: Using a finite state machine integrated with UE5’s AI framework(behavior trees), enemies seamlessly transition between states (e.g., patrolling, investigating, attacking, or retreating) based on real-time player-driven inputs.

  • Sound Propagation: A custom sound system simulates noise propagation, actions like running, , or using distractions (e.g., throwing items which has a configurable cooldown) generate audio cues that enemies can detect and investigate.crouching is the best way to navigate the environment quietly and maybe stand a chance

  • Takedowns: The template supports varied playstyles, offering tools like distractions (with customizable cooldowns) or stealth takedowns for players who prefer a more aggressive approach. Direct confrontation is meaningless,no seriously the AI isn't messing around😂💔

  • In the latest update you can hide from enemies. To see all the new features in the latest update,please check the CHANGE LOG panel.

    To all you out there,hope you have as much fun with the project as i did and prototype your stealth game or just add stealth mechanics to your game fast and easy.Say hi or ask us anything here > [email protected]

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