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Controlysis 제품 등록을 위한 미디어 1개

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Break free of xinput and harness the power of the many thousands of regular PC game controllers that exist. Things like flight systems (stick+throttle), racing wheels, pedals, and USB adapters for old console controllers can now be used in your UE game. This is a code plugin but also works in non-code projects. It provides Blueprint nodes for discovering and polling controllers, as well as Force Feedback. It works outside the default input system but can be used alongside it; this means other plugins that work with the default input system will not affect Controlysis, but will likely still function. Controllers are referred to based on their model (Hardware ID), not a serial ID, so any configuration system you build upon Controlysis will remain stable in the face of connecting/disconnecting controllers between play sessions.

XInput devices are also detected through Controlysis making it a fully unified solution for game controllers. Controlysis accesses such devices over XInput for maximum functionality, but presents them in the same generic way as DirectInput devices.

Non-DirectInput HID device support, as well as non-DirectInput features of partially DirectInput compatible devices can be expanded upon request. It currently works with the RailDriver by PI Engineering, see the documentation for details.

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