Beschreibung
Description
Works with any door. Nythrox Interactive Door System turns any imported door mesh into a working interactive door in a few clicks, even when its pivot is in the wrong place. It builds a virtual hinge from the door's real geometry, so the leaf swings on its real edge and stays against its frame, with no trip back to your 3D software.
What it does
Guided panel: create the door, rotate it open, record, done.
Virtual hinge on the real leaf edge and face, handles and knobs ignored.
Detect frame calibrates the hinge on the jamb of the opening.
Editor preview plays the motion without entering Play mode.
Swing and sliding doors, linked double doors and interlocked airlocks.
Focused door: one key press opens only the door the player looks at.
Multiplayer ready: server-authoritative, clients open doors with no setup.
Gameplay options: lock, auto-close, sounds, easing and Blueprint events.
What's included
Full C++ source, Runtime and Editor modules
Demo level with five door setups and seven door Blueprints
Illustrated PDF manual and README, in English
Panel, dialogs and in-game prompt in 4 languages: English, French, German, Spanish
11 automated tests, including two-player network tests
Technical details
Code modules: NythroxDoorSystem (Runtime), NythroxDoorSystemEditor (Editor)
3 runtime C++ classes, 7 demo door Blueprints
Network replicated: yes, server-authoritative
Platforms: Windows (development), Win64 (target builds)
Engine: Unreal Engine 5.8
Important notes
Unreal Engine 5.8, Windows 64-bit only.
Doors only: a focused tool, not a generic interaction framework. Environments shown in the gallery are not included.





