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Media 1 for listing Materials featuring gradient and dissolving luminescence

Description

The material is created using the shadergraph method.

On the MainTex base texture, two colors can be superimposed, and the gradient degree and edge value of the second color can be controlled.

DissolveStrength controls the dissolve intensity.

NoiseSize controls the proportion of the noise texture.

edgeColor controls the color of the dissolve edge.

Range controls the width of the glowing edge, the larger the value, the thinner it is.

edgeSize controls whether the glowing edge exists.

This image reference image is used for effect reference purposes. The randomly adjusted values are not all included in the asset. Only 5 reference effect material parameters are shown.

Exporting the scene in Unity format.

Included formats