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Descripción

Build abandoned workshops, factory halls, boiler rooms and horror-game industrial interiors from one consistent stylized kit. Every piece snaps to a metric 1 m grid, shares a small set of tiling PBR materials, and comes with collision and lightmap UVs. Drop it into a level and start blocking out.

What's inside: 100 static meshes in 11 categories

- Walls (13): brick walls 1/2/4 m, with window, door, single door, gate, bricked-up and damaged variants. Plaster walls 2/4 m, with window and door.

- Floors & ceilings (6): concrete floor 4 m (plain, broken, with drain), wooden floor, concrete ceiling (plain, with hole).

- Structure (11): concrete and I-beam columns, brick pilaster, I-beams 4/8 m, roof truss, catwalk grate and support, steel stairs, ladder, railing.

- Doors & windows (7): single and double metal doors, wooden office door, three steel factory windows, 4 m roller shutter.

- Machines (8): lathe, drill press, pedestal grinder, diesel generator, air compressor, control panel, chain hoist, hanging chain.

- Furniture & storage (12): workbench, metal desk, chair, stool, two shelf racks, locker row, filing cabinet, rolling tool chest, hand truck, platform trolley, gas cylinder rack.

- Containers & clutter (15): oil drums (clean and rusted), plastic barrel, barrels on a pallet, wooden crates and a crate stack, pallets, jerrycan, bucket, paint cans, tire stack, cable spool, gas cylinder.

- Lighting fixtures (4): fluorescent lamp, hanging lamp, caged wall lamp, tripod work lamp.

- Wall props & signs (9): exit sign, warning sign, wall clock, first aid box, fire extinguisher, alarm bell, fuse box, cast-iron radiator, exhaust fan.

- Pipes, ducts & electrical (9): 4 m pipe runs (large and small), elbow, 5 m vertical pipe, gate valve, 4 m duct and elbow, cable tray, electrical cabinet.

- Debris (6): brick piles, concrete chunks, broken glass, scrap pipes, planks.

Two maps

- L_Workshop: an assembled abandoned workshop with real-time Lumen lighting, volumetric fog, work lamps and moonlight through the windows. Press Play to walk through it.

- L_Overview: every mesh laid out by category with name labels on a 1 m grid.

Materials you can tweak

5 master materials and 27 material instances. Each instance exposes tint, tiling, paint chipping, edge wear, height-based grime, rust streaks, macro variation and a roughness override. Recolour a door or make a machine rustier without touching textures.

Game-ready

- Collision on every mesh: convex hulls on props and per-poly collision on architecture, so walls, floors and stairs collide exactly.

- LODs on the 46 props that need them; simple meshes such as wall panels have a single LOD.

- Lightmap UVs on every mesh, in UV channel 1.

- No Nanite needed; the kit is light enough for mid-range hardware.

- All lights are movable, so there is no light baking.

- Tested in Unreal Engine 5.8.3 (DX12). It is content only: no code, no plugins.

UEFN version

- The listing also has a UEFN Source format: the same 100 meshes, materials and procedural textures as a UEFN project, made and validated in UEFN 42.40.

- One island holds the workshop demo and a catalog of every mesh. Complex meshes have 4 LODs, and every LOD0 is under the UEFN limit of 30,000 vertices.

- The catalog has no name labels, because UEFN does not accept text actors.

Formatos incluidos