A low-poly, game-ready environment asset of a rustic frontier-style home. Modeled in Blender with a focus on optimized topology and efficient UV layout for modern game engines.
Triangle Count: 5,613.
Optimization: Clean quad-based topology converted to tris for engine compatibility, with manual UV unwrapping to maximize texel density.
Workflow: Modeled in Blender, textured with hand-painted accents, and optimized for real-time performance.