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Descrição

FPOM (Fast Parallax Occlusion Mapping) delivers high quality results for minimal cost.

Easy to use and great with decals, materials and landscapes. Delivers visual results close to Nanite Displacement for the fraction of the cost.

Features:

  • Slopes on landscapes/meshes get correctly mapped since it follows the vertex normals

  • UVs that are rotated or scaled like with texture bombing or tri-planar mapping works since it's direction aware

Questions? Check out our Discord!

Limitations:
FPOM has the same limitations as traditional POM when it comes to things like lack of self shadowing, PDO messing with VSM shadows, etc.

Formatos incluídos