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Media 1 for listing Fantastic Metaballs System

Description

6.28 Updates:

Summiting data to GPU runs 1.3x faster.Packing radius and position buffer into one texture.

5.28:

Then project can be converted inplace to 4.25 but I cancled this update because the reflection in 4.25 is bugged in DX11 mode.I will update it until this problem is solved maybe in 4.25.1.

5.15:

Update cancled.There is bug on rendering reflection in the newest UE4 version 4.25.0.I will upload again until this bug is fixed.

5.14:

New update for ue4.25.0 is coming soon.(Already uploaded)

Summiting data to GPU is optimized.

Old Update:

New Update Preview Video:https://youtu.be/7mmmKu3JxPc

Preview: youtu.be/ZbLCIcTHup4

Rendering fantastic metaballs in realtime.MetaBalls can be modified in the BluePrints.

Create&Sample your own 3d-texture in BP&Mat.

Pre-raycast the 3d-texture&Special culling for metaballs in material to accelerate the progress of raymarching.

No limit to the quatity of balls,determined by the performance of the GPU.

32 Balls in each CUBE in the example,970m,60fps.

3 Example BP in the project:Random Position&Rotator;Physical Balls;Fluid;

10 Material Example in the project.

Included formats