
Description
Add Factions and Relations to your game using C++ or Blueprints.
Support
You can report bugs or new features on Github,
support future Piperift development in Patreon,
or join our mailing list to hear about updates and other news. (Dont worry, we don't like spam either)
We also have a community in discord.
Features
• C++ & Blueprints
• Made for Humans - API designed to be simple and intuitive. Focus on your game, not secondary stuff.
• Easy to Edit - Custom editors allow fast and easy editing of the factions and its relations
• Minimum Setup
• Production Ready: Used by released AAA titles
• Performant
• Isolated - No dependencies or limitations from other systems.
• Compatibility with UE4's C++ Teams
Unreal Engine already implements teams for things like Perception, they are however limited to C++.
Factions are compatible with them and no setup is needed.

