
Descrizione
ZAHIR — MetaHuman Character
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial
A cinematic-ready MetaHuman character built for Unreal Engine 5.6 and MetaHuman Creator.
Animation Demo
Zahir is a disciplined warrior with a strong eastern-inspired identity, designed for historical epics, dark fantasy, and narrative-driven cinematic projects.
Zahir features a fully custom outfit, detailed facial textures, handcrafted weapons and accessories, and automatically skinned clothing — ready for seamless integration into any MetaHuman pipeline.
Description
Zahir is a fully realized MetaHuman character created for realistic film, game, and cinematic production.
His appearance reflects a life shaped by discipline and combat: sharp facial features, subtle skin aging, hardened expression, and carefully worn materials.
The character combines restrained elegance with battle-worn realism, making him ideal for grounded historical worlds and stylized low-fantasy settings.
The outfit includes layered fabric garments, leather and metal armor elements, and a complete weapon set — all textured in high resolution.
Clothing is automatically skinned (auto-weighted) to the MetaHuman skeleton for instant use inside Unreal Engine and MetaHuman Creator.
Key Features
✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Fully compatible with MetaHuman standard control rig
✔ Custom layered outfit with fabric, leather, and metal armor
✔ Custom weapon set and utility accessories
✔ Automatic clothing skinning (auto-weighted to MetaHuman rig)
✔ High-resolution textures with realistic wear and material breakup
✔ Optimized for real-time and cinematic rendering
✔ Ideal for historical, eastern-inspired, cinematic, and fantasy projects
Technical InformationTextures
Clothing, armor & props: 8K / 4K
(BaseColor, Normal, Roughness, ORM, Masks)Face: 4K
(BaseColor, Normal)
Clothing
Handcrafted layered outfit with fabric and armor integration
Detailed metal engravings and worn leather surfaces
Realistic fabric folds, dirt buildup, and edge wear
Automatic skinning / auto-weight assignment
Compatible with cloth simulation setups in Unreal Engine
Props
Curved sword with sheath
Leather utility pouches
Fully textured and integrated weapon set
Ready for animation and cinematic use
Compatibility
Lumen
Path Tracer
Live Link
Face Animation
Standard MetaHuman Control Rig
What’s Included
1× MetaHuman Character: Zahir
1× Full custom outfit (fabric + leather + metal armor)
Custom weapon and prop set (sword, sheath, pouches)
8K / 4K texture sets for clothing, armor, and props
4K facial texture set
Material instances for easy customization
Auto-skinned clothing ready for animation







