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Multimedia 1 para anuncio Runtime Animation Exporter

Descripción

This plugin is used to export skeletal mesh animations to FBX files at runtime. It works in both editor and fully packaged shipped game builds. Animation curves can also be exported alongside the animation. This plugin supports all types of animation skeletons to be exported including custom skeletons and their animations.

Easy and simple to use — just call a single Blueprint function to export your animation.

Features:

  • Export skeletal mesh animations to FBX at runtime from packaged builds

  • Export bone animation with full transform data (translation, rotation, scale)

  • Export float curves

  • Works with any frame rate of animation(24, 30, 60fps and more)

  • Apply a custom root bone transform during export for coordinate system adjustments

  • Async export support — export runs on a background thread so your game stays responsive

  • Simple one-function Blueprint API

  • Full C++ support

Formatos incluidos