
Descrizione
Create your own Survival Crafting games with resource gathering, base-building, combat, Enemy & NPC AI, inventory, weather, save system, PC & Mobile support, and complete day/night cycle. All in one!
VIDEO: https://www.youtube.com/watch?v=O18daVrsx1o
Build your own survival, crafting, and base-building game faster than ever with Building, Crafting and Survival System (BCSS) — a complete, ready-to-use framework designed for both PC and Mobile platforms.
COMPLETE SURVIVAL GAME FOUNDATION
Fully integrated survival gameplay framework
Designed for both beginners and experienced Unity developers
PC + Mobile controller support included
Highly modular and customizable architecture
Easy-to-expand systems without complex setup
Perfect for survival, crafting, RPG, sandbox, and exploration games
GRID-BASED BUILDING SYSTEM
Place structures using an intuitive grid system
Rotate structures easily
Adjustable grid snapping and placement distance
Delete mode for removing placed structures
Full save/load support for every placed object
GAME MANAGER & CORE SYSTEMS
Centralized manager that connects all gameplay systems together
Keyboard & Mouse and Mobile Touchscreen support
Easily configurable controls directly from the Inspector
REALISTIC DAY & NIGHT CYCLE
Create immersive worlds with a dynamic environmental system:
Real-time 24-hour cycle and Physically moving sun
Smooth sunrise, sunset, dusk, and nighttime transitions
Dynamic nighttime fog system
On-screen day and time display
CRAFTING SYSTEM
Recipe-based crafting workflow
Create weapons, tools, materials, armor, and more
Crafting interface automatically checks required materials
Easily create new recipes without coding
THIRD-PERSON PLAYER CONTROLLER
Includes a smooth and responsive character controller with:
Walking and sprinting
Jump system with realistic gravity, Swimming
Melee combat and Shield blocking
Health and hunger systems
Interactive doors and chests
Equipment durability system
ENEMY AI AND WILD NPC SYSTEM
Bring your world to life with intelligent enemy behaviors:
Idle, patrol, chase, attack, hit reaction, and death states
Detection system where enemies notice the player before attacking
Optional patrol waypoint support
Easily configurable enemy stats and behavior values
FULL INVENTORY & EQUIPMENT SYSTEM
36-slot drag-and-drop inventory
Stackable items
Hotbar system with instant item usage
Equipment slots for weapons, shields, helmets, and armor
Durability system with visual durability bars
CHEST STORAGE SYSTEM
Placeable storage chests
Drag-and-drop item transfer
Great for survival progression and base organization
RESOURCE GATHERING SYSTEM
Gather resources directly from the world:
Chop trees
Mine rocks and ore veins
Optional required tools per resource type
Physical item drops with auto-collect support
SAVE & LOAD SYSTEM
A complete persistence solution included:
Auto-save support
Manual save button
Saves player stats, inventory, equipment, durability, world state, buildings, storage, destroyed resources, and time progression
MAIN MENU & OPTIONS
Ready-to-use Main Menu
New Game / Continue / Options / Quit
Settings
FULL MOBILE SUPPORT
Designed with mobile development in mind:
Virtual joystick and Camera touch controls
Attack, block, jump, build, rotate, interact, and hotbar buttons
Automatically activates in Mobile mode
RANGED WEAPON SYSTEM
Expand combat variety with a flexible ranged combat system:
Create and configure ranged weapons such as bows and other projectile-based weapons
Customizable projectile prefabs, damage values, attack speed, and range
Supports ammo/projectile spawning and hit detection
ECONOMY SYSTEM
Build a complete in-game trading and currency experience:
Default Coin currency system included
Assign buy and sell values to all your items
Supports item pricing, trading, and inventory-based transactions
Designed to work seamlessly with the Merchant System
MERCHANT SYSTEM
Create interactive merchants and trading NPCs for your world:
Players can buy and sell items through merchant NPCs
Easily configure merchant inventories and available products
Supports custom item prices using the Economy System
Perfect for survival, RPG, sandbox, and simulation games
Unlike isolated systems or prototype-level assets, BCSS provides a fully connected survival gameplay ecosystem where all systems already work together seamlessly.
Spend less time building core mechanics from scratch and more time creating your actual game content.













