설명
Cola Soda Can
Enjoy the classic, refreshing taste of our 330ml can of cola. With its signature caramel flavor, balanced sweetness, and lively carbonation, this iconic soft drink delivers a crisp and invigorating experience with every sip. Perfectly chilled, it’s the ideal companion for meals, snacks, or a quick refreshment anytime.
1 Low-poly mesh
Static Mesh : The Cola Soda Can with the Capsule (900 Faces) (x = 7 cm, y = 7 cm, z = 11.8 cm)
Can textures :
1 Tangent space normal map texture (.png 4k)
1 Base color texture (.png 4k)
1 Metalness texture (.png 4k )
1 Roughness texture (.png 4k)
1 Specular texture (.png 4k)
1 AO pass texture (.png 4k)
Optional :
1 Tint mask texture in separate RGB (.png 4k)
1 Global base color texture (.png 4k)
1 Global base color mask texture (.png 4k)
+ Dynamic tint in Blender changing the RGB nodes
Capsule textures :
1 Tangent space normal map texture (.png 1k)
1 Base color texture (.png 1k)
1 Metalness texture (.png 1k)
1 Roughness texture (.png 1k)
1 AO pass texture (.png 1k)
*** The Base Color, Metalness, F0 and Roughness; for the packaging can be customized in an image editor (uniform UV) ****** Blender normal textures must be set in « non color » space while all other textures should be set in « sRGB » color space ****** The material tint can dynamically be adjusted in the blender file ****** If you plan to import the .fbx in Unreal Engine or in some others softwares you may have to invert the normal map green Y channel, may have to check sRGB only for the Base Color and re-assign manually all the textures to the respective material according the software specifications ****** 1 .fbx file and 1 .blend file ****** Blender version 3.6.8***
Free pictograms and free fonts have been used for the packaging design


