تخطي إلى المحتوى

الوصف

Cola Soda Can

Enjoy the classic, refreshing taste of our 330ml can of cola. With its signature caramel flavor, balanced sweetness, and lively carbonation, this iconic soft drink delivers a crisp and invigorating experience with every sip. Perfectly chilled, it’s the ideal companion for meals, snacks, or a quick refreshment anytime.

1 Low-poly mesh

Static Mesh : The Cola Soda Can with the Capsule (900 Faces) (x = 7 cm, y = 7 cm, z = 11.8 cm)

Can textures :

1 Tangent space normal map texture (.png 4k)

1 Base color texture (.png 4k)

1 Metalness texture (.png 4k )

1 Roughness texture (.png 4k)

1 Specular texture (.png 4k)

1 AO pass texture (.png 4k)

Optional :

1 Tint mask texture in separate RGB (.png 4k)

1 Global base color texture (.png 4k)

1 Global base color mask texture (.png 4k)

+ Dynamic tint in Blender changing the RGB nodes

Capsule textures :

1 Tangent space normal map texture (.png 1k)

1 Base color texture (.png 1k)

1 Metalness texture (.png 1k)

1 Roughness texture (.png 1k)

1 AO pass texture (.png 1k)

*** The Base Color, Metalness, F0 and Roughness; for the packaging can be customized in an image editor (uniform UV) ****** Blender normal textures must be set in « non color » space while all other textures should be set in « sRGB » color space ****** The material tint can dynamically be adjusted in the blender file ****** If you plan to import the .fbx in Unreal Engine or in some others softwares you may have to invert the normal map green Y channel, may have to check sRGB only for the Base Color and re-assign manually all the textures to the respective material according the software specifications ****** 1 .fbx file and 1 .blend file ****** Blender version 3.6.8***

Free pictograms and free fonts have been used for the packaging design

التنسيقات المضمنة