
Beschreibung
Demo video
So what do you get when you buy this set?
First of all, you will get a full set of locomotions for your character - Standing and Crouch movements with transitions and stops, aim for head tracking, a set of animations for weapons - pistol and shotgun, in both states (including shooting, tracking, and rest).
There are more than 110 animations in total.
This makes the character's movements more natural and realistic.
What is the difference between my set and the existing ones?
Most often, ready-made characters with a set of locomotions are made without equipment, and everything you see - shooting, rolling, interacting with objects - these actions are strictly prescribed in the character itself. And this creates a number of problems -
you need to make a separate inventory, a separate weapon system, and so on.
I made not only the basic animblueprint, however, I included in it an inventory component, with a data table and the structure of items, as well as a weapon system, also in the form of a component, and a health component.
What does this mean in practice?
-You get an excellent template for any character.
- No need to look for how to make the interaction of the character with inventory and weapons, so as not to break the existing code. This will make it easy to integrate the character into your game as a separate player.
As a bonus, you will get some animations for enemies, “smart zombies”.
Total - instead of the usual set,
you acquire a properly made inventory, a weapon system, and a system for interacting with enemy characters.
Full-fledged horror character: locomotion + shooting + inventory.
The animations are not standard from the engine, but are made specifically for horror games.
All movements are created to match the unique atmosphere of horror games - careful and smooth movements in crouch, careful movements back, movement forward - wary,
but ready for any situation.
Author's horror style: heavy steps, intense shooting, realistic reloading.
Your character will look like in Pro AAA games.
What's included:
- Ready-made character, with AnimBP, inventory, player widget.
- Inventory, health, and weapon components.
- Simple AI system,
to show the character's interaction with the environment (animations for AI enemies are included).
- Non-standard animations of “infected” enemies (unlike the numerous animations of zombies, I want to make the enemies more intelligent).






