
Description
This project includes everything pictured, and is available either as a pre-made Unreal package, or as a standalone .fbx/tga format. The asset was created for scalable experiences, across various hardware specs.
Every Level of Detail (LOD) has clean, manually-reduced geometry, so you can simply isolate the most appropriate ones for your performance budget, or edit them as you see fit - no holes or janky auto-generated edges.
Features:
1 Mesh
4 Material Instances
2 very simple Master Materials (Standard and Glass), typical of most game project setups for color tints and PBR adjustments
6 Textures (vintage "Kilocycles" and modern "AM/FM" variants)
All Textures are 4k, including Diffuse, Normal, and packed ORM (Ambient Occlusion, Roughness, Metallic)
The mesh consists of 4 custom-made Levels of Detail (LODs) - nothing is auto-generated
Lightmap UVs have been laid out by hand to be consistent across all LODs
Mesh includes clean, hand-made Collision Hulls, for high-accuracy physics interactions if needed (named "UCX_" inside the .fbx)
Fully-detailed model from all sides, including underside.
This asset supports both Baked Lighting, and Lumen for Unreal Engine 5. See screenshots labeled "Lumen" and "Baked Lighting"








