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Media 1 for listing Vintage Radio

Description

This project includes everything pictured, and is available either as a pre-made Unreal package, or as a standalone .fbx/tga format. The asset was created for scalable experiences, across various hardware specs.

Every Level of Detail (LOD) has clean, manually-reduced geometry, so you can simply isolate the most appropriate ones for your performance budget, or edit them as you see fit - no holes or janky auto-generated edges.

Features:

  • 1 Mesh

  • 4 Material Instances

  • 2 very simple Master Materials (Standard and Glass), typical of most game project setups for color tints and PBR adjustments

  • 6 Textures (vintage "Kilocycles" and modern "AM/FM" variants)

  • All Textures are 4k, including Diffuse, Normal, and packed ORM (Ambient Occlusion, Roughness, Metallic)

  • The mesh consists of 4 custom-made Levels of Detail (LODs) - nothing is auto-generated

  • Lightmap UVs have been laid out by hand to be consistent across all LODs

  • Mesh includes clean, hand-made Collision Hulls, for high-accuracy physics interactions if needed (named "UCX_" inside the .fbx)

  • Fully-detailed model from all sides, including underside.

  • This asset supports both Baked Lighting, and Lumen for Unreal Engine 5. See screenshots labeled "Lumen" and "Baked Lighting"

Included formats