
Açıklama
A modular, multiplayer-ready interaction system built entirely in Blueprints.
UIS gives Unreal Engine developers a powerful and flexible framework to handle in-game interactions with zero coding. From simple item pickups to complex hold-to-interact mechanics, this plug-and-play system is perfect for any genre.
Documentation: https://www.devbotexe.com/universal-interaction-system
💡 Key Features:
Tap & Hold Interactions
Swap interaction types at runtime to fit any scenario tap to open, hold to charge, etc.
Built-In Outline System
Easily enable interactable highlights using the included M_Outliner material with customizable colors.
Interaction Manager Component
AC_InteractionManager_PC handles tracing, HUD prompts, and timing all editable via exposed variables.
Fully Customizable Data
Control prompt text, fonts, colors, interaction range, crosshair size, and more.
Client & Server Events
Cleanly separate multiplayer logic using dedicated Event Dispatchers:
Run UI and local effects on the Client
Run world-changing logic (e.g., doors, generators) on the Server
Debug Tools Included
Toggle debug mode to visualize interaction traces in real time.
🎮 Included Examples:
Item pickup
Door toggles
Generator with hold-to-activate
Outline color variants
Perfect for indie devs, solo creators, and Blueprint-first teams.Fast to set up, easy to expand UIS is your go-to system for interactions.
Network Replicated: Yes - Only the event dispatchers (interaction Hud is always client sided)




