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Multimedia 1 para anuncio Lustberg - Abandoned Military Town

Descripción

2025/01/28 Update (5.4 and up): Converted construction BP to instanced meshes further optimizing editor and in-game performance, configured landscape for Nanite Displacement.

2024/08/01 Update: Fixed trees on roads issue and fixed issue where Landscape was not rendered due to wrong Virtual Texture setting

Cinematic video overviews:

Packaged game

Before adding this environment to your project do the following:

  1. Enable Geometry Script Plugin

  2. Enable PCG Framework Plugin

  3. Enable Water (for water material) Plugin

  4. Enable Water extras (for water material) Plugin

  5. Enable Virtual Textures in ProjectSettings

Features:

  • Nanite technology: The environment uses high detail nanite for foliage, and buildings. The nanite models have vertex information that enables material effects such as wall damages and metal rust. Comined with virtual textures, Lustberg delivers very high detail textures and geometry.

  • Nanite Displacement: Highly detailed ground displacement when Nanite Tesselation is enabled.

  • PCG Foliage: PCG Forest dynamically adjusts when editing the environment

  • Blueprints for level design: The fences and sidewalks are generated from splines using blueprint code.

The product requires the following plugins to function: Water, WaterExtras, GeometryScripting, PCG Framework. And Virtual Textures enabled in Project Settings.

Enable/Disable Nanite Tessellation:

  • Edit DefaultEngine.ini after with lines: r.Nanite.AllowTessellation=1 and r.Nanite.Tessellation=1

The environment also includes some meshes from my UVB-80 Modular Military Base project, such as a gate, a dish-satellite, and a metal water-tower.

Formatos incluidos