
Beschreibung
2025/01/28 Update (5.4 and up): Converted construction BP to instanced meshes further optimizing editor and in-game performance, configured landscape for Nanite Displacement.
2024/08/01 Update: Fixed trees on roads issue and fixed issue where Landscape was not rendered due to wrong Virtual Texture setting
Cinematic video overviews:
Before adding this environment to your project do the following:
Enable Geometry Script Plugin
Enable PCG Framework Plugin
Enable Water (for water material) Plugin
Enable Water extras (for water material) Plugin
Enable Virtual Textures in ProjectSettings
Features:
Nanite technology: The environment uses high detail nanite for foliage, and buildings. The nanite models have vertex information that enables material effects such as wall damages and metal rust. Comined with virtual textures, Lustberg delivers very high detail textures and geometry.
Nanite Displacement: Highly detailed ground displacement when Nanite Tesselation is enabled.
PCG Foliage: PCG Forest dynamically adjusts when editing the environment
Blueprints for level design: The fences and sidewalks are generated from splines using blueprint code.
The product requires the following plugins to function: Water, WaterExtras, GeometryScripting, PCG Framework. And Virtual Textures enabled in Project Settings.
Enable/Disable Nanite Tessellation:
Edit DefaultEngine.ini after with lines: r.Nanite.AllowTessellation=1 and r.Nanite.Tessellation=1
The environment also includes some meshes from my UVB-80 Modular Military Base project, such as a gate, a dish-satellite, and a metal water-tower.






















