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Media 1 for listing City Core - Traffic Lights Poles - New York

Description

These assets are included in the City Core - New York pack.

This Traffic Poles Blueprint offers a highly realistic and easy-to-use solution for integrating traffic lights into your Unreal Engine scenes. Inspired by the iconic traffic lights of New York City, it offers a variety of pole types and traffic lights.

Documentation: Documentation Traffic Lights Poles Blueprint

  • Realistic Functionality: The traffic lights automatically cycle through standard red, yellow, and green lights during runtime. The color change from red to green and vice versa is fully functional and controlled by a user-defined Color Change Phase timer.

  • Emergency and Non-Working Modes: The blueprint includes an emergency mode with blinking yellow lights, as well as a "No Working" mode where no lights are illuminated, simulating a malfunction or power outage.

  • Color Change Phase Timer: Users can set the timer to control how long each cycle stays on (on red light and green) before automatically transitioning. This allows for flexible use in different traffic flow scenarios. It controls the timer color change cycle from red to green light and vice versa.

  • Traffic Signs: The blueprint also includes the ability to add a variety of traffic signs to the traffic poles. These signs can be easily attached to the poles and customized to fit your scene.

  • Realistic Design: The traffic lights are built with attention to detail, replicating the look of real-world NYC streetlights. Multiple types of poles and traffic light arrangements are available, allowing for variety in your scene.

The traffic poles draw inspiration from a variety of poles found in downtown Manhattan, New York City (NYC).

All objects are inspired by real life, they are correctly scaled, and we paid attention to the smallest details for each object from the pack.

This product supports Lumen, Virtual Shadow, and Nanite.

Discover our other 3D environments, model packs, and tools!

Technical details

  • Number Meshes: 90

  • Collision: Yes

  • Materials: 8 Master Materials, 31 Material Instances, 6 Material Functions, and 3 Material Parameter Collections.

  • Most materials have a Base Color, Normal, and an ORM/ ORMH packed texture (R-Occlusion, B-Roughness, G-Metallic, A-Height)

  • 100 Textures

  • Texture Resolutions: 256x256 to 4096x4096

  • The presentation scene and the demonstration scene are inc

Support Email: [email protected]

Included formats