Описание
A first-person character that films like a real body camera: fisheye lens, chest-mount motion, headbob, sensor noise and video compression, night vision, a timestamp overlay, 5 camera profiles and 3 demo maps. Blueprint only.
The camera
Dynamic fisheye lens that gets stronger with speed and turning, with auto-fit so the corners never smear
Chest-mount lag, look sway, strafe roll and idle drift
Headbob synchronised with the footsteps; the camera also dips on landings and moves with heavy breathing
Rolling-shutter skew when turning fast, chromatic aberration, sharpening and vignette
Sensor look: exposure pumping, highlight clipping, black lift, animated noise
Video compression pass: macroblocks, bitrate starvation, keyframe pumping, chroma subsampling and banding. It compiles out completely when switched off
5 camera profiles, switchable at runtime
Default bodycam, Chest cam (118° action cam), Night ops, Found footage (480 lines, sepia, lens mask) and Clean (subtle, for gameplay). Each profile is a data asset: duplicate one to create your own look.
Gameplay features
Night vision with a battery that drains, plus spare batteries to find and load
Pickups with a full-body grab: the character steps in, bends down and takes the item in its hand
Optional true body (UE5 mannequin) with a crouch pose and foot IK
Sprint with stamina, breathing that grows with exertion, crouch, lean with a wall check, flashlight
REC overlay with a blinking dot, clock, camera label, battery bar and messages
Clock option: real date and time, or your own start time set per map or from any Blueprint (it follows game time)
Audio included
Footsteps with surface switching ready for your own sounds, a breathing loop, chest-mic wind buffet, outdoor wind and breeze ambiences, and night vision, flashlight and UI sounds.
3 demo maps
Abandoned Forest (day)
Abandoned Forest (night)
Test Range
Keyboard, mouse and gamepad controls are included (Enhanced Input). An in-game controls panel is shown with H.
Technical details
Engine versions: 5.5, 5.6, 5.7, 5.8
Blueprint only, no C++. It only uses engine plugins that are enabled by default (Enhanced Input, Control Rig, Full Body IK)
Type: complete project, easy to migrate
Main Blueprints: BP_BodycamCharacter, BP_BodycamGameMode, BP_BodycamSceneSetup, BP_BodycamBatteryPickup
Widgets: 3 (overlay, controls panel, interaction prompt)
Materials: 2 post-process materials (bodycam look, video compression), 11 master materials, 101 material instances
Static meshes: 159 · Textures: 265
Sounds: 12 waves, 2 cues
Input: 16 input actions, 1 mapping context (keyboard, mouse, gamepad)
Maps: 3
Network replicated: no. The pawn uses standard character movement, but the camera effects, overlay and profiles are local
Documentation: included in the project
💬 Support & suggestions — Questions, bug reports and ideas: [email protected]. I read every message, and I try to implement the suggestions that fit the pack in a future update.











