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A first-person character that films like a real body camera: fisheye lens, chest-mount motion, headbob, sensor noise and video compression, night vision, a timestamp overlay, 5 camera profiles and 3 demo maps. Blueprint only.

The camera

  • Dynamic fisheye lens that gets stronger with speed and turning, with auto-fit so the corners never smear

  • Chest-mount lag, look sway, strafe roll and idle drift

  • Headbob synchronised with the footsteps; the camera also dips on landings and moves with heavy breathing

  • Rolling-shutter skew when turning fast, chromatic aberration, sharpening and vignette

  • Sensor look: exposure pumping, highlight clipping, black lift, animated noise

  • Video compression pass: macroblocks, bitrate starvation, keyframe pumping, chroma subsampling and banding. It compiles out completely when switched off

5 camera profiles, switchable at runtime
Default bodycam, Chest cam (118ยฐ action cam), Night ops, Found footage (480 lines, sepia, lens mask) and Clean (subtle, for gameplay). Each profile is a data asset: duplicate one to create your own look.

Gameplay features

  • Night vision with a battery that drains, plus spare batteries to find and load

  • Pickups with a full-body grab: the character steps in, bends down and takes the item in its hand

  • Optional true body (UE5 mannequin) with a crouch pose and foot IK

  • Sprint with stamina, breathing that grows with exertion, crouch, lean with a wall check, flashlight

  • REC overlay with a blinking dot, clock, camera label, battery bar and messages

  • Clock option: real date and time, or your own start time set per map or from any Blueprint (it follows game time)

Audio included
Footsteps with surface switching ready for your own sounds, a breathing loop, chest-mic wind buffet, outdoor wind and breeze ambiences, and night vision, flashlight and UI sounds.

3 demo maps

  • Abandoned Forest (day)

  • Abandoned Forest (night)

  • Test Range

Keyboard, mouse and gamepad controls are included (Enhanced Input). An in-game controls panel is shown with H.

Technical details

  • Engine versions: 5.5, 5.6, 5.7, 5.8

  • Blueprint only, no C++. It only uses engine plugins that are enabled by default (Enhanced Input, Control Rig, Full Body IK)

  • Type: complete project, easy to migrate

  • Main Blueprints: BP_BodycamCharacter, BP_BodycamGameMode, BP_BodycamSceneSetup, BP_BodycamBatteryPickup

  • Widgets: 3 (overlay, controls panel, interaction prompt)

  • Materials: 2 post-process materials (bodycam look, video compression), 11 master materials, 101 material instances

  • Static meshes: 159 ยท Textures: 265

  • Sounds: 12 waves, 2 cues

  • Input: 16 input actions, 1 mapping context (keyboard, mouse, gamepad)

  • Maps: 3

  • Network replicated: no. The pawn uses standard character movement, but the camera effects, overlay and profiles are local

  • Documentation: included in the project

๐Ÿ’ฌ Support & suggestions โ€” Questions, bug reports and ideas: [email protected]. I read every message, and I try to implement the suggestions that fit the pack in a future update.

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