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描述

Emberrune is a game-ready dark-fantasy greatsword: a skull pommel, a wrapped leather grip, a horned thorn crossguard with a small gold emblem, and a weathered black-steel blade with glowing orange runes.

What's included

- 3 LODs: LOD0 14,996 triangles, LOD1 7,000, LOD2 2,498 (all share the same UVs and textures)

- FBX for each LOD, plus one FBX with all three LODs named Emberrune_LOD0 / LOD1 / LOD2

- Blender file with the material already assembled

- 5 PBR texture maps, 4096 x 4096 PNG: BaseColor, Metallic, Roughness, Normal (OpenGL), Emission

- 1 mesh, 1 material, 1 UV set

Technical details

- Length about 98 cm (0.1250 x 0.3007 x 0.9777 m), scale 1, origin at world origin

- LOD0: 14,996 triangles, 7,434 vertices; closed mesh, all triangles

- UV: left and right halves share the same UV space (mirrored), uniform texel density about 62 px/cm at 4096; hard edges follow UV seams; tangents exported (MikkTSpace)

- Normal map is OpenGL (Y+). For DirectX engines (e.g. Unreal) flip the green channel

- Emission map drives the runes and veins (the Blender material uses Emission Strength 3.0 as in the previews)

Not included: rig, animation, collision mesh, engine project or Blueprints, scabbard, character.

包含格式