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Media 1 for listing Water Elements

Description

Water in games needs to do a lot of different things depending on context, and a single recording rarely covers the full range. 344 SFX - Water Elements is a broad collection of water-based sound recordings and designed sounds covering ambient, movement, impact, and atmospheric needs for aquatic environments.

The waterphone drones provide long-form atmospheric content, with each running several minutes and covering a variety of tonal characters from calm to unsettling. Hydrophone underwater ambiences recorded in water give a naturalistic, texturally detailed foundation for underwater scenes. Hydrophonic movement recordings cover a large range of underwater motion types across comb, modulated, and pure underwater variants. Doppler pass-bys capture water-based movement across different scales and characters, from slow drifts to high-speed underwater rushes. Impact sounds, designed risers and stingers, and underwater explosions give you the punctuation the movement and ambience content needs.

This covers surface-level water environments, underwater exploration, flooded game worlds, sci-fi aquatic designs, and ambient sound design. All sounds are fully metadata tagged and ready for Unreal, Unity, Wwise, and FMOD.

344 SFX - Water Elements - MetaData

344 SFX - Water Elements - DemoTrack

Product details:

Number of Sounds - 127

Format - 48 kHz, 24-Bit

  • 3 Ambiences

  • 36 Bubbles

  • 66 Impacts

  • 4 Misc

  • 18 Risers


Note: Includes additional raw, unprocessed sound effects for layering, redesigning, and processing in your DAW before implementation in FMOD or Wwise.

Included formats

Additional files