
Description
YOUTUBE SHOWCASE VIDEO
DISCORD SUPPORT
Unreal Code Generator Agent brings the power of modern large language models directly into the Unreal Editor. Stop clicking through menus, stop writing boilerplate, just describe what you want and watch your level get built and your classes get compiled in seconds.
"Build a 600×500×300 cm stone room with a wooden floor."
"Create a C++ Actor that spins around the Z axis at 90°/sec."
"Generate an EnemyDummy class and place it 500 cm in front of origin."
That's it. That's the workflow.
✨ What it does
🏗️ Level geometry from natural language — Rooms, buildings, stairs, walls, floors. The agent understands coordinates, materials, and scale. No more dragging Basic Shapes one by one.
💻 C++ class generation + compile — Actors, Pawns, Characters, components. Written into your primary game module, compiled with Live Coding, and (optionally) auto-placed in the level. Zero editor restart.
🎨 Placeholder mesh auto-attach — Every generated Actor gets a visible Cube / Sphere / Cylinder / Cone / Plane so you see it the moment it compiles. No invisible Actors, no guesswork.
🧠 Multi-provider AI — Plug in your own API key from OpenAI (GPT-4o, GPT-4.1), Anthropic (Claude Sonnet / Opus), Google (Gemini), or any OpenAI-compatible custom endpoint. You stay in control of costs and data.
🎛️ Three clean modes — Build + Code for full workflows, Build only for rapid blockouts, Code only for class generation. Switch on the fly.
🚀 Who it's for
Solo devs & indie teams — Ship prototypes in hours, not weeks. Let the AI handle the busywork while you design.
Level designers — Blockout entire scenes by typing. Iterate 10× faster on room shapes, dimensions, materials.
Gameplay programmers — Skip the boilerplate. Generate component classes, actor scaffolds, and behavior stubs instantly.
Teachers & tutorial creators — Demonstrate Unreal concepts live by narrating what you want built.
🛡️ Built for production
✅ Unreal Engine 5.7 native — no external launchers, no cloud middleman
✅ Your API keys, your data — calls go directly from the editor to the provider of your choice
✅ Windows / Mac / Linux editor support
✅ C++ & Blueprint projects — Blueprint projects get build actions only (with a guided conversion path)
✅ Dockable editor tab — auto-opens at launch, stays where you put it
✅ Modern, responsive UI — card-based layout with provider-aware accents



