
설명
VIDEO SHOWCASE
VOL.3 PLAYABLE DEMO
Animated Blood Pools Vol. III — DualFlow
64 unique animated blood pool effects for Unreal Engine 5, designed for survival horror, action games and cinematic scenes.
Vol. III combines detailed fluid formations, extended DualFlow animation and more natural drying. From smooth, continuous pools to thin spreading patterns with irregular openings and smaller connected puddles, the collection offers a wide variety of liquid shapes.
An included Blueprint actor controls animation and the wet-to-dry transition, with customizable materials and playback curves to adapt each effect to your scene.
What’s new compared with Vol. II?
Finer simulations, more varied formations
Smaller simulation particles and higher precision capture finer edges, more detailed spreading and richer liquid formations.
For Blood Pools, different surface meshes were used during the offline simulation process, shaping how the liquid spread and accumulated. This creates distinctive variations across the 64 effects, including smoother pools, broken edges, thin sections and irregular gaps.
These formations are baked into the textures; they do not require a runtime fluid simulator or dynamically recalculate their shape to match the surface beneath them.
Extended animation with DualFlow
Each effect uses 64 source frames with bidirectional optical-flow interpolation for smoother transitions as the pool forms and spreads.
Custom playback curves allow gradual, extended buildup without storing a separate texture slice for every displayed frame. The demonstrated setup includes playback lasting approximately 80 seconds from a 64-frame sequence, showing how DualFlow and carefully authored timing can support slow, continuous spreading.
Playback duration is adjustable, with the final appearance depending on the effect and curve settings.
More natural drying
The new drying system uses texture-derived thickness and coverage to vary the transition across the pool. Thin outer areas can dry sooner, while thicker accumulations retain their wet appearance longer.
This produces a more gradual, varied transition from fresh, reflective blood to a darker, rougher finish than the more uniform drying of Vol. II.
Animated normals throughout the sequence
The original Vol. II effects provided normal detail for the final frame. Vol. III includes matching Normal Maps throughout the animation, allowing surface detail and lighting response to evolve as the pool spreads.
Animated normals provide an additional layer of visual detail; the core motion system uses the Albedo/Alpha and DualFlow arrays.
Easier customization and integration
The reorganized material system separates animation, drying and normal processing into reusable Material Functions. Adjust color, opacity, roughness, normal intensity, playback curves and drying timing through the supplied materials and Blueprint settings.
Explore the demo, inspect the setup and adapt the effects to your project.
Included content
64 unique blood pool animations, with 64 source frames each
192 Texture Arrays: 64 Albedo/Alpha, 64 DualFlow and 64 animated Normal arrays
128 final-frame textures: 64 Albedo and 64 Normal Maps
320 texture assets in total
1024×1024 Albedo/Alpha and animated Normal arrays; 512×512 DualFlow arrays
Master Material and customizable Material Instance
Blueprint actor for animation and drying, custom playback curves and demo content
8 reusable Material Functions covering DualFlow, motion vectors, flipbooks, texture arrays, drying and normal processing
Separate final-frame textures are included for static variations and custom post-animation material workflows.
Ground Splatters, Wall Splatters and Blood Pools are sold separately.




















