Description
The Procedural Terrain Generator (PTG) v2 is an editor code plugin that aims to assist the user by procedurally creating terrains with different shaped (plane, sphere or cube) and populate it with thousands of nature meshes (using HISMs) and actors in just a few seconds, using your own assets. It also provides modifiers and other settings that let you create exceptions on the terrain for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.
Support: [email protected]
Disclaimer:
- It is not designed to generate infinite chunks of map on runtime.
- The generated terrain is not a landscape actor, and therefore it CANNOT be edited with the landscape tool.
- All the assets shown in the gallery and videos are from other asset packs and from the starter content.
- PTG v2 is only available on UE4.26 and beyond.
Included formats
- versions