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MQ-9 Reaper Unmanned Aerial Vehicle 제품 등록을 위한 미디어 1개

설명

A detailed 3D model of an MQ-9 Reaper unmanned aerial vehicle featuring accurate proportions, refined airframe structure, and realistic PBR materials. Built with clean topology and optimized geometry, making it suitable for military simulations, defense visualizations, aerospace scenes, training environments, and real-time applications.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: MQ9_Reaper_Aircraft_Vehicles_001

  • Vertices: 63303

  • Polygons: 58866

  • Triangles (3-sided): 335

  • Quads (4-sided): 58531

  • Rendered Tris: 117397

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 3× 3ds Max scanline standard material with multi/sub-object material


  • Diffuse

  • Normal DirectX & OpenGL

  • Specular

  • Glossiness

  • AO

  • Alpha

    Textures (3 set):

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_01_Diffuse.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_02_Specular.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_03_Glossiness.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_04_Normal_DirectX.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_04_Normal_OpenGL.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_01_05_AO.png

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_01_Diffuse.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_02_Specular.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_03_Glossiness.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_04_Normal_DirectX.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_04_Normal_OpenGL.png 

  • 4096x4096 = MQ9_Reaper_Aircraft_Vehicles_02_05_AO.png

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_01_Diffuse.png 

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_02_Specular.png 

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_03_Glossiness.png 

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_04_Normal_DirectX.png 

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_04_Normal_OpenGL.png 

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_05_AO.png 

  • 4096x2048 = MQ9_Reaper_Aircraft_Vehicles_03_06_Alpha.png 

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture’s name might be a little bit different from the displayed name here. (just for a shorter or better naming convention).

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