
Descrição
REMAKE November 29, 2023
UE4 Mannequin Rigging: You can now share animations with UE4 Mannequin without retargeting. (The previous neck02 bone has been removed, while facial and breast bones remain intact.)
Most meshes have been newly created or modified.
To facilitate the use of LiveLinkFace app, 52 morph targets are now supported, and the previous morph targets have been removed.
All previous animations have been removed, and only the basic 5 animations - walking, running, idle, crouching, and jumping - are now provided.
Update January 23, 2021
This asset consists of One female character and other additional objects.
Video
Modifying the hair physics option in 5.3
LYRA/Custom Character Rigged with Unreal 4 Skeleton
ALSV4/Custom Character Rigged with Unreal 4 Skeleton
The face, hair, arms, legs, clothing, tools and shoes are each made up of separate skeletal Meshes.
Hair, body, clothing, shoes, tools can be freely replaced or added.
The color, roughness, and metalic of each part can be customized through material instances.
Each part is skinned, rigged, and shares the "Anna" skeleton.
This asset has basic moving (walking, running, idle, crouching, and jumping) animations.
You can retarget animations for Epic Manequinn and Paragon characters.
























