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Mídia 1 do anúncio NR Anim & Organize

Descrição

NR Anim & Organize is a standalone editor toolkit that puts six everyday

animation-pipeline jobs into one dockable window. Pick a tool, fill in the

inline details panel, hit a button, and read the result in the built-in output

console. No project-specific setup, no schema, no boilerplate — drop it in,

enable it, and work.

[Product overview] https://youtu.be/j49jlInLiRU
[Product Guides] comming soon

WHAT'S INSIDE — SIX TOOLS

• Asset Organizer

Scan, copy, move or delete asset sets by type. Includes a safe Skeleton

Cleanup that re-points every reference to a keeper skeleton BEFORE deleting

the duplicates, so nothing breaks. Dry-run first, then run for real.

• Retarget

Batch IK retarget of animations, montages and blendspaces from one source

folder to a target skeleton, using your own IK Retargeter asset. Prefix /

suffix naming, output folder, overwrite control.

• Anim Set

Assign source animations into a locomotion / aim-offset set, validate the

selection, rename to a clean convention, and build the AimOffset and

BlendSpaces.

• BlendSpace

BlendSpace2D auto-builder. Parses direction and speed straight from your

animation names and places the samples on the grid for you.

• Montage

Batch montage creation from a folder of animations.

• Item

Data-driven item asset wizard. Lays out a clean item folder structure and

exports a self-contained JSON row you can import into a DataTable and wire

into your own systems.

BUILT FOR SAFETY & REUSE

• Dry-Run mode on the destructive operations — preview the full plan in the

output console before anything changes.

• Automatic Fix Up Redirectors after rename / move / build, so references stay

intact and no redirector junk ships with your project.

• Save any tool's configuration as a reusable DataAsset and load it back later —

set it up once, reuse it forever.

• Output console with a clear pass / fail report on every run.

SELF-CONTAINED & CLEAN

This is a pure editor plugin (Win64). It is fully excluded from packaged /

Shipping builds — none of it ships inside your game. It does not require any

project-specific schema or base classes.

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KEY FEATURES

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- Six animation-pipeline tools in one dockable editor window

- Asset Organizer: scan / copy / move / delete by asset type

- Safe Skeleton Cleanup: consolidates references to a keeper before deleting

- Batch IK Retarget for animations, montages and blendspaces

- Anim Set builder with validation, clean renaming and AimOffset / BlendSpace build

- BlendSpace2D auto-builder (parses direction & speed from names)

- Batch Montage factory from a folder

- Data-driven Item asset wizard with JSON export for DataTables

- Dry-Run safety mode with full plan preview

- Automatic Fix Up Redirectors after rename / move / build

- Save / load any tool's setup as a reusable preset DataAsset

- Built-in output console with pass / fail reporting

- Pure editor plugin — fully excluded from Shipping builds

Required engine plugins (enabled automatically):

- IK Rig

- Editor Scripting Utilities

- Niagara

Documentation included: README, StarterGuide, CHANGELOG, HTML guide

Code: 100% C++. No third-party dependencies.

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SUPPORT

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Questions, bug reports or feature requests are welcome on Discord:

https://discord.gg/jykMTTu

Support / contact: [email protected]

Supports Unreal Engine 5.5, 5.6, 5.7

Formatos incluídos