
Opis
NR Anim & Organize is a standalone editor toolkit that puts six everyday
animation-pipeline jobs into one dockable window. Pick a tool, fill in the
inline details panel, hit a button, and read the result in the built-in output
console. No project-specific setup, no schema, no boilerplate — drop it in,
enable it, and work.
[Product overview] https://youtu.be/j49jlInLiRU
[Product Guides] comming soon
WHAT'S INSIDE — SIX TOOLS
• Asset Organizer
Scan, copy, move or delete asset sets by type. Includes a safe Skeleton
Cleanup that re-points every reference to a keeper skeleton BEFORE deleting
the duplicates, so nothing breaks. Dry-run first, then run for real.
• Retarget
Batch IK retarget of animations, montages and blendspaces from one source
folder to a target skeleton, using your own IK Retargeter asset. Prefix /
suffix naming, output folder, overwrite control.
• Anim Set
Assign source animations into a locomotion / aim-offset set, validate the
selection, rename to a clean convention, and build the AimOffset and
BlendSpaces.
• BlendSpace
BlendSpace2D auto-builder. Parses direction and speed straight from your
animation names and places the samples on the grid for you.
• Montage
Batch montage creation from a folder of animations.
• Item
Data-driven item asset wizard. Lays out a clean item folder structure and
exports a self-contained JSON row you can import into a DataTable and wire
into your own systems.
BUILT FOR SAFETY & REUSE
• Dry-Run mode on the destructive operations — preview the full plan in the
output console before anything changes.
• Automatic Fix Up Redirectors after rename / move / build, so references stay
intact and no redirector junk ships with your project.
• Save any tool's configuration as a reusable DataAsset and load it back later —
set it up once, reuse it forever.
• Output console with a clear pass / fail report on every run.
SELF-CONTAINED & CLEAN
This is a pure editor plugin (Win64). It is fully excluded from packaged /
Shipping builds — none of it ships inside your game. It does not require any
project-specific schema or base classes.
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KEY FEATURES
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- Six animation-pipeline tools in one dockable editor window
- Asset Organizer: scan / copy / move / delete by asset type
- Safe Skeleton Cleanup: consolidates references to a keeper before deleting
- Batch IK Retarget for animations, montages and blendspaces
- Anim Set builder with validation, clean renaming and AimOffset / BlendSpace build
- BlendSpace2D auto-builder (parses direction & speed from names)
- Batch Montage factory from a folder
- Data-driven Item asset wizard with JSON export for DataTables
- Dry-Run safety mode with full plan preview
- Automatic Fix Up Redirectors after rename / move / build
- Save / load any tool's setup as a reusable preset DataAsset
- Built-in output console with pass / fail reporting
- Pure editor plugin — fully excluded from Shipping builds
Required engine plugins (enabled automatically):
- IK Rig
- Editor Scripting Utilities
- Niagara
Documentation included: README, StarterGuide, CHANGELOG, HTML guide
Code: 100% C++. No third-party dependencies.
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SUPPORT
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Questions, bug reports or feature requests are welcome on Discord:
Support / contact: [email protected]
Supports Unreal Engine 5.5, 5.6, 5.7








