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Медиа 1 для объявления Global Variable System

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Global Variable System is an intuitive Gameplay Tag–based framework for storing and accessing global variables across your entire Blueprint ecosystem.

It simplifies communication between Blueprints by providing a centralized, tag-addressable data layer. Variables can be read or written from anywhere in your project without direct references, reducing coupling and improving system modularity.

The system supports a wide range of common data types, including floats, integers, vectors, strings, enums, and more. For advanced use cases, you can also store complex structs and custom data using Global Objects or Instanced Structs, enabling flexible handling of sophisticated gameplay data.

Features

  • Set and Get variables everywhere across your Blueprints.

  • Simply use Gameplay Tags as variable identifier.

  • Dynamically listen for global variable changes.

  • Full support for Instanced Structs.

  • Use global objects for more complex data.

  • Set default values in the project settings for generic variable types.

  • Bring more order to your project when using variables across different Blueprints.

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