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Media 1 for listing Global Variable System

Description

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The Global Variable System is an intuitive Gameplay Tag based tool for storing global variables and using them everywhere across your Blueprints. It supports many generic variable types like float, vector, string, enum etc. You can also save complex structs and other advanced data types by using global objects.

Features

  • Set and Get variables everywhere across your Blueprints

  • Use global objects for more complex data like structs

  • Simply use Gameplay Tags as variable identifier

  • Assign delegates to listen for global variable changes

  • Set default values in the project settings for generic variable types

  • Bring more order to your project when using variables across different Blueprints

Included formats