
Description
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The Global Variable System is an intuitive Gameplay Tag based tool for storing global variables and using them everywhere across your Blueprints. It supports many generic variable types like float, vector, string, enum etc. You can also save complex structs and other advanced data types by using global objects.
Features
Set and Get variables everywhere across your Blueprints
Use global objects for more complex data like structs
Simply use Gameplay Tags as variable identifier
Assign delegates to listen for global variable changes
Set default values in the project settings for generic variable types
Bring more order to your project when using variables across different Blueprints