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Média 1 pour l'article ShatterKit Pro - Runtime Boolean Destruction Toolkit

Description

Demo Video

ShatterKit Pro is a runtime mesh boolean destruction toolkit for Unreal Engine. It is built around Dynamic Mesh and Geometry Scripting workflows, allowing gameplay systems to subtract, union, intersect, split, and convert meshes during play.

The plugin is designed for destructible environments and interactive gameplay. It includes Blueprint-friendly hit/request nodes, runtime static mesh conversion, deterministic island splitting, configurable small debris policies, instanced dynamic mesh support, collision rebuild options, async operation queues, and replicated runtime destruction event flow.

Use it for walls, props, glass, blocks, and other gameplay objects that need to react to hits by carving, splitting, or spawning debris at runtime.

Key features

- Runtime boolean operations: subtract, union, and intersect

- Dynamic mesh destructible actor with Blueprint and C++ APIs

- Runtime static mesh and component conversion

- Island splitting with configurable keep-largest behavior

- Configurable small debris policies and simple hit impulse motion

- Async and queued destruction workflows

- Replicated runtime destruction request/event flow

- Instanced dynamic mesh rendering and conversion helpers

- Collision rebuild configuration

- Example materials and VFX assets for fast setup

Technical details

- Code plugin with runtime and editor modules

- Requires Unreal Engine Geometry Scripting, Geometry Processing, Enhanced Input, and Procedural Mesh Component plugins

- Contains Source, Content, Config, and Resources

- Project versions for Unreal Engine 5.5.4, 5.6.1, 5.7.4, and 5.8.0

- Current package targets: Windows / Win64, Android, and Linux

- Supported development platforms: Windows and Linux

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