
Описание
A low-poly, game-ready 3D model of a military camo tactical baseball cap, featuring a front Velcro patch panel and detailed fabric stitching.
Modeled in Blender with high-to-low poly baking, textured in Substance Painter, and validated for real-time performance. Designed with an optimized polygon count of 1,700 tris and equipped with 4K PBR textures for ultra-sharp visuals in both third-person and close-up first-person views.
Where can it be used?Ideal for character customization, military outfits, PMC/Mercenary gear, survivalists, and tactical operators in real-time game engines and cinematic renders.
Technical InformationNative & Exchange Formats: FBX, OBJ, MA (Autodesk Maya)
Texture Formats: PNG (PBR Metallic/Roughness workflow)
Texture Resolutions: 4096x4096 (4K High-Resolution)
PBR Maps Included: Base Color / Diffuse, Normal, Roughness, Metallic, Ambient Occlusion (AO)
UV Mapping: Fully Unwrapped, Non-overlapping UVs
Geometry Metrics: 1,700 Triangles / 1,008 Vertices
Mesh Optimization: Pure Triangulated Low-Poly mesh, Manifold geometry
Optimized Polycount: 1,700 Tris total for smooth real-time performance.
Front Velcro Patch Panel: Ready for custom military, country, or faction logos.
High-Detail Baking: Fabric weaves, seams, and stitches baked directly into the Normal map from a High-Poly source.
3D Model Files:
Universal FBX (Binary FBX)
Universal OBJ
Maya Scene File (.ma)
Texture Packages:
Complete 4K PBR Texture Set (Base Color, Normal, Roughness, Metallic, AO)
Geometry: Polygon Mesh (1,700 Triangles / 1,008 Vertices)
Rigging / Animation: Static Accessory (No rig / No animation)
UV Mapping: Yes, Unwrapped (Non-overlapping)
PBR Textures: Yes (4K Resolution)
Embedded Textures: No embedded textures (clean file setup)
3D Printing: Model is not 3D printable
Real-Time Game Engines (Unreal Engine, Unity, Godot)
Character Customization & Clothing Modular Systems
Modern Military, Tactical & Survival Game Projects
Cinematic Renders & VR/AR Character Equipment





