转至内容
商品 Material Manager 的媒体 1

描述

Preview: https://www.youtube.com/watch?v=UjZ3PylsSnc

Documentation: https://drive.google.com/file/d/1JjQfnaOSIyoTA4hFi5CQXv7-rDTC4Om5

Material Manager

Material Manager is a flexible and artist-friendly multi-material system designed for static meshes and environment assets in Unreal Engine.

It allows you to blend up to three different materials on a single mesh, with full artistic control over how each material interacts with the others. Whether you are creating rocks, walls, props, or complex environment assets, Material Manager helps you achieve natural, believable results quickly.

Material instances are cleanly organized and easy to work with, allowing you to focus on art direction rather than technical setup.

Key Capabilities

  • Blend up to 3 materials on a single mesh

  • Independent control for each material layer

  • High, Medium, and Low texture resolution support for Material A

  • Height-based blending for natural transitions

  • Normals blending option

  • Optional displacement per material layer

  • Directional blending (top-to-bottom or bottom-to-top)

  • Vertex painting support for manual control

  • Optional puddle layer for wet and damp surfaces

  • Triplanar mapping support for UV-free workflows

Artistic Control

Each material layer can influence the others, allowing you to create complex blends such as:

  • Moss growing over rocks

  • Dirt accumulation at the base of assets

  • Snow or dust settling on top surfaces

  • Natural transitions driven by height and direction

For even more control, vertex painting can be used to manually paint material transitions exactly where you want them.

Texture Resolution Flexibility

Material Manager allows you to assign High, Medium, or Low resolution textures for Material A.
This makes it easy to balance visual quality and performance, depending on the importance of the asset in your scene.

Designed for Environment Workflows

Material Manager is ideal for:

  • Environment assets

  • Props and modular meshes

  • Rocks, walls, cliffs, and architectural elements

  • Cinematic or real-time projects

Easy to Expand and Customize

The system is fully instance-based, making it easy to:

  • Create variations

  • Adjust materials quickly

  • Reuse setups across multiple assets

If you enjoy this product, whether it’s a collection, tool, plugin or game-ready asset, please consider leaving a rating.

Your feedback helps us improve and continue creating high-quality tools and assets for your projects.

包含格式